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The traditional starting point for an IWG2 beta game. My character is a fourth level lawful good elven sorcerer with high DEX and high CHR. Core difficulty. |
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Blah blah, pick up the party ... |
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... and get ready to rumble. |
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A minor click-o causes me to accidentally cast Web on my own party. Not the world's greatest start. |
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This fight was tough -- coming in from the left just didn't work very well. With Jaheira dead (actually, even with Jaheira alive) we have no hope of raising the dead. |
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So instead we pick up Yoshimo and loot the lady's room. While we're putzing around, the Golems notice. |
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Attacking the library from the south allows for an easier victory. Ilyich is tough but do-able. |
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Death by mephit. I was never able to win this fight, so eventually Imoen had to sneak past them to talk to the Djinni. |
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Habeas corpus? |
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The trick here is to kill her before she summons too many monsters. |
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Gotta love that Sword of Chaos. |
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Frennedan is very tough, especially if you fall for his trap. |
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Bet you didn't know the IWD2 engine even had reputation ... |
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I smell romance in the air. |
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Wow, those thugs are tough. |
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Whoops! The dreaded "no valid replies or links" bug. |
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After a minor break to fix the converter, we are able to sail forth without running into that bug. |
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Those mages are non-trivial. |
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Unfortunately, my standard tactic of "cast web" was actually used against me. The shame! The agony! |
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I decided to try to shoot the bear through the bars of the cage. Unfortuantely, due to a converter bug the bear was armed with a crossbow (!) and has the same idea, making short work of Yoshimo. |
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This is the one time in the game when Nalia is helpful. |
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Good work, Hendak. |
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Those blue spheres are Sanctuaries. Notice that the Hobgoblin Captain is using the Heroic Inspiration feat. |
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The slime pit was too tough for us. Power Word: Reload and |
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... only to die to the hobgoblins. |
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When the kobolds and the hobgoblins team up, life gets difficult. Wow, it's just like BG1. |
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Despite throwing a few webs at the mages, we're having quite a bit of difficulty. Their higher Concentration skills allow them to cast even when distracted. |
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If you look closely, you'll see a scripting error where the enemy priest of Cyric is casting Cure Serious Wounds on a party member. |
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After dying, I cam up with a new strategy. The Acid Fog scroll that you get from freeing Hendak goes a long way toward taking down everyone but captain Haegan. |
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The Umber Hulk is from a monster summoning scroll and allows us to deal with the trolls easily. |
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"Finish him!" |
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Web and archery go a long way toward winning this fight. |
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The new-and-improved Lich (a 20th level mage) has no trouble destroying our party. As it should be. |
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Here we are in the Umar Hills. Due to a scripting bug that Jermien mage (a blue-circled ally) summons a red-circled shadow Cyclops to fight off the golem. The cyclops immediately turns on the party. |
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Nice golf swing, Minsc. |
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Lack of preparation and the IWG2 tendency for monsters to wander around gives us serious trouble here. Notice Valygar dual-wielding. Too bad the undead are immune to his poison. |
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Still having trouble. An encounter with a bunch of shadows and shadow fiends leaves us quite enfeebled. |
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The Shade Lord loves to cast Meteor Swarm. Unfortunately, 82 points of fire damage is too much for our poor party. |
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Unsurprisingly, we're toast. |
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Because I'm a glutton for punishment, I decide to go after the dragon instead. |
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Love that Shadow Dragon breath. It just looks nifty. This picture of Thax running down my lone protagonist is quite disheartening. |
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The second time is no better. |
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Try the Shade Lord again. Ouch. At this point I gave up on my canonical "good" party and decided to see what I could do with custom-made NPCs. |
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